Thesis Prep Seminar - Matias del Campo - University of Michigan - 2015 "Moody Objects" examines aspects of atmosphere, ambience and mood. A set of specific lenses serve as the mechanisms of observation for speculations and obsessions which rely on techniques such as Boolean operations, symmetry and computational crafting.
Friday, September 27, 2013
Thursday, September 26, 2013
Digital Grotesque . Printing Architecture
Digital Grotesque is the first fully immersive, solid, human-scale, enclosed structure that is entirely 3D printed out of sand. This structure, measuring 16 square meters, is materialized with details at the threshold of human perception. Every aspect of this architecture is composed by custom-designed algorithms.
Please visit digital-grotesque.com for a further description.
Architects:
Michael Hansmeyer
Benjamin Dillenburger
Michael Hansmeyer
Benjamin Dillenburger
Partners and Sponsors:
• Chair for CAAD, Prof. Hovestadt, ETH Zurich
• Department of Architecture, ETH Zurich
• voxeljet AG
• FRAC Centre
• Strobel Quarzsand GmbH
• Pro Helvetia
• Chair for CAAD, Prof. Hovestadt, ETH Zurich
• Department of Architecture, ETH Zurich
• voxeljet AG
• FRAC Centre
• Strobel Quarzsand GmbH
• Pro Helvetia
Research for the Digital Grotesque project was carried out at the Chair for CAAD at the Swiss Federal Institute of Technology (ETH) in Zurich. All components were printed by voxeljet AG. The first part of Digital Grotesque is a commission by FRAC Centre for its permanent collection.
Fabrication Team:
Maria Smigielska, Miro Eichelberger, Yuko Ishizu, Jeanne Wellinger, Tihomir Janjusevic, Nicolás Miranda Turu, Evi Xexaki, Akihiko Tanigaito
Maria Smigielska, Miro Eichelberger, Yuko Ishizu, Jeanne Wellinger, Tihomir Janjusevic, Nicolás Miranda Turu, Evi Xexaki, Akihiko Tanigaito
Video & Photo:
Demetris Shammas, Achilleas Xydis
Demetris Shammas, Achilleas Xydis
Juan Tejedor New Component in progress...
This needs a lot of refinement, but after looking at flowers I'm starting to redefine my components in this manner. More edge loops and finer lines to come.
Wednesday, September 25, 2013
Skeleton and skin update
After throwing the internal frame into top mod I ended up with this type of skeleton/skin situation. I threw on some colors into the rendering to test it out.
Tuesday, September 24, 2013
Friday, September 20, 2013
Thursday, September 19, 2013
Press 3 + Levitate
Testing methods + materials on site.
Rendering in search for animation color grade.
Floor plan model ?!?!
Aggregation tests
Here's the first test aggregating the modified component, mostly an experiment to start realizing more effective spatial qualities and split-levels. When connected, the thinner part of the component acts more as a floorplate while the circular openings indicate openings and closures above.
This test began to aggregate the components into a more multi-unit system, with a slightly higher emphasis on verticality and connectivity.
The components were slightly modified to allow some freedom at the "arms" of each model, allowing for a different system of aggregation.
Detail of modified components.
-Kyle
This test began to aggregate the components into a more multi-unit system, with a slightly higher emphasis on verticality and connectivity.
The components were slightly modified to allow some freedom at the "arms" of each model, allowing for a different system of aggregation.
Detail of modified components.
-Kyle
Testing different configurations for component assemblies
Moving away from having a rule set of how each component is connected to each other, which created more or less random patterns for overall assembly, I've been trying to test out different configurations to achieve "local symmetry, global asymmetry."
Wednesday, September 18, 2013
new aggregation
I use three different structures (straight up, rotate to one side, rotate right and rotate back) to play with deformation. I try to get different form or space for each floor but keep symmetry. But I feel there are too many surface for the building. Should I reduce the amount of surface or play with single apartment unit?
Lin
Model Assemblage
Spatial Model Detail |
Development process of infraclass cirripedia typologies. It is known that Gaudí hated drawing and
preferred to use models as design tools; especially ones made of
chains hung from a ceiling, or strings with small weights attached. I have
studied a circumstance of hanging barnacle formations in a space...creating a vertical articulation
of living spaces... Or just a mess of a model aka process.
Animation Test Day 1
Film location: 2nd floor Studio
Animation Test Day 1
Film location: 2nd floor Studio
Animation Test 1 from J.Henry on Vimeo.
Progress_Kayleen Kulesza
The top picture shows what I am viewing as an apartment unit. It starts to have areas that are enclosed and others which are left open. I was thinking of this a private and public spaces of the apartment. The bottom image is an aggregation of the single component. Ideally I will have multiple components that create the larger form in the future.
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